I played a space shooter game which I believe was made with the sole intention of having you play as few levels as you can. I can't remember the name of the game but according the game manual, there were 12 levels you could play through. In level five however there was a meteor shower that would each time, wreck your ship thus conveniently ending the game.
After all these years I'm still wondering. . .were there really 12 levels of game play or just the five you could play?
That sounds remarkably similar to a fairly recent game that's come out, FTL: Faster than Light. It's not so much of a shooter as a space based dungeon crawler, but I've never been able to get very far with it. I don't even know why I play "roguelike" games, they annoy the hell out of me. You're just doomed from the start.
When I use to be into Fable and the series. It is a great game at first, but it gets repetitive very quickly and it is definitely one game that I have the hardest time finishing. I just can never bring my self to finishing it at all.
I never finished GTA San Andreas because there was just too much to do and by the time I was half done with the game I felt fulfilled enough already to put it down. I still return to it from time to time and I finish a few missions here and there but most of the time I usually just blow things up to let off some steam.
I am ashamed to admit that I am stuck in Mirrors Edge. There is one place in Chapter 6 where you have to jump out of an elevator cargo and open a bay door. As soon as I open the door I get ambushed by 3 soldiers and I always get killed ;( Tried so many times to disarm them. Finally quit playing it.