I played the latest GT6 for about one hour some days ago and although I liked how faster it seemed to load and move from menu to menu compared to GT5 (especially when that was first released as a crawling nightmare), but didn't like - at-all - the new design for the menus. It seemed to try to hard to mimic the new "tiled-flat" aesthetic started by Microsoft and further propagated by Google online, that's now started to appear in gaming as well.
I mean, glossy surfaces and nice shader effects DO have their place in game interfaces. Why go that simple on the interface of a game famous for its underlying complexity and mechanics? Why try to make "accessible to the masses" a game that's supposedly directed only to a small part of the general public, the car aficionados, that could tell you when your FIAT had its oil last checked just by sitting on the backseat?
THAT is what I call "bad simplification" of a game - and although the game itself seemed more fun to me, and I loved the way it presented its own mechanics as tutorials compared to the "lessons" of the past, its menus kept putting me off.
Am I the only one?
I mean, glossy surfaces and nice shader effects DO have their place in game interfaces. Why go that simple on the interface of a game famous for its underlying complexity and mechanics? Why try to make "accessible to the masses" a game that's supposedly directed only to a small part of the general public, the car aficionados, that could tell you when your FIAT had its oil last checked just by sitting on the backseat?
THAT is what I call "bad simplification" of a game - and although the game itself seemed more fun to me, and I loved the way it presented its own mechanics as tutorials compared to the "lessons" of the past, its menus kept putting me off.
Am I the only one?